The panoramic vision of the place has been dismal. It is a district on stilts because of a multitude of small dilapidated shacks. 
A real brothel full of criminals mensurable ready to empty their shippers on the hero. He called Tequila Yuan. A regular desperate situations. In any event A John Woo, released in 1992, it had resolved a hostage in a hospital thanks to its guns and its legendary jumps in slow motion.
And it is always in the guise of Chow Yun-Fat, but this time in a video game, he must now cope with gangs of Hong Kong and Chicago. That’s it, the enemies déboulent. It is time to clean up everything. Rifle pump in hand, Tequila between mode “barrage”. Munitions unlimited, time slowed (the bullet time, label film Woo). The sequence that follows is the perfect illustration of a sense of omnipotence to be obtained from the video game.
The enemies are thrown several metres away and the scenery flying shrapnel. A few seconds later, the remaining debris fall slowly to earth. Tequila has become a hurricane that destroys everything in its path. Interactivity has made it more devastating than it was on the big screen. Unfortunately, the concern choreography accompanying a gunfight worthy of the name often passes by the wayside, a victim of the number of opponents to be slaughtered. Despite the flights of doves, despite the lit cigarette after each mission, despite laying superflic which goes so well, Tequila lost in the classroom. Too bad. DR
Apr 10